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When to throw the ball: It is best to throw the ball right after the receiver makes his break towards the corner. If the D is in man coverage, you will want to lead the receiver to the outside. This will help to create some room for the receiver to catch the ball.
How to catch it: If the D is in man coverage, just lead the pass to the outside and let the computer catch it. If the D is in zone, then you will probably have to battle with a defender, so you will want to jump catch the ball. A fourth down and inches is definitely not a given, with the defense's ability to blitz all eleven defenders. It is important to not only follow your blockers, but also take what you are given.
If you have a guaranteed three or four yards up the middle, you should take it because the longer you wait for that big hole to open, the greater the chance that you'll be dropped for a loss. Following your Blocks Due to the defensive prowess in Madden , blockers do not hold their blocks very well.
When you're running the ball, you need to stay inside of your blocks. If you go to the outside when a blocker is on the inside, the defender will rip off the blocker and then annihilate you. The blockers also don't pick up defenders as quickly. When you are running in the open field, using the playmaker to control blockers in front of you is a very effective strategy. There are a few things you can do to strengthen your run blocking on a given run play.
The first is to use motion. In Madden , you can send any receiver, tight end, or running back unless they are going to run the ball in motion. This means that you can motion a blocker in front of you, basically giving you a second fullback to pick up that extra defender. The second way is to use the formation shift. You can use the formation shift to spread the defense. For example, you can formation shift from a I-form big set to a singleback three wide receiver set.
Against many coverages, the defense will have to spread out to cover the tight end and fullback who are then converted into wide receivers. You can also use the formation shift to strengthen blocking.
If you have a big, strong wide receiver, like Terrell Owens or David Boston, you can formation shift from a regular I-form set to an I-form big set.
This adds another tight end to the formation, making it stronger up the middle. Run with Power The only new move in Madden is a power move. The button that used to be the hurdle button is now a power move where the back will cover up the ball with both arms and put his head down. When you do this, your odds of breaking a tackle are greatly increased and your odds of fumbling are greatly decreased.
You should do this when you expect your opponent to use the hit stick on you, or when you are running through traffic. Spin Away from Trouble In older versions of Madden , you could run, and then stop, allowing the defense to overrun you, while you quickly turned the other way and darted for a big gain.
This was called stop and go running. EA finally took this out of the game this year. When you stop and go now, the back's momentum will slow him down greatly. Sometimes he even needs to put his hand on the ground to keep himself from falling over.
The only way to use defenders' momentum against them now is by using the spin move. You should spin away from the defender when he has over pursued you to a point. Notice how the defender has over pursued the back to a point. The running back now can spin towards the inside where there is more space. Try Them All There is a time and a place for every type of run in this game. Sweeps and tosses can be very effective when the defense does not expect them. You should try to use a lot of leads with a fullback blocking in front of you.
If you have a good fullback, this can be a great way to get sprung for a huge gain. Counters are not nearly as effective as in years past. The defense reacts way too quick and busts them up in the backfield a lot. The more you mix up your runs and keep your defenders on their heels, the more yards you will be able to collect with your back. For one, running with your QB opens him up to a lot more injuries than staying in the pocket.
Also, running on a play that isn't designed as a rushing play also exposes the QB to much more fumbling. But there are serious advantages to running. If everyone drops deep into coverage, you can sometimes pick up yards in the open field if your QB is mobile. To run, you first have to drop the passing icons.
Refer to the manual or in-game control setup to see how this action is performed on your console. It's a little tougher to run with the QB, but it can happen. Just look for blocks as you do when you're a halfback. What usually works a little more effectively is rolling out and trying to pick up yardage once you're outside. This also affords you the opportunity to burn the defense with a throw should they come up to play you.
When running with the QB, you're protected by the rules. If you have gained enough yardage, and want to go down, hit the Dive button to do a QB slide, and the defense can't touch you. If they do, it's 15 yards. Diversify Your Playbook The days of running two or three plays over and over again may finally be through. You will need to diversify your offensive playbook.
If the defense knows what's coming, they'll be able to stop it. Mix it up. Throw some curl routes and slants to set up your deep ball. It's still possible to run a potent offense, but you just need to pick and choose where and when to use your money plays. Mike Martz and Madden No, they're not lovers, we're talking about the Rams' offensive style.
If you've watched them play, you'll notice that they change their formations a lot during games. Now, you can do the same in Madden. You can strengthen a side of the line before a run by changing from a regular I-form to a big I-form with two tight ends.
When you change your formation on a passing play, the routes stay the same, but the players move. For example, if you take a play from shotgun normal and formation shift to the shotgun two-back, then the player from the slot wide receiver position becomes the fullback.
If he is running a post on the original play, then the route actually becomes a halfback corner route. This can do a lot to confuse the defense, especially if they are in man coverage.
Eat Your Heart Out, Bill Belichick Knowing your team and game planning for your opponents, otherwise known as good coaching, is more important in this game than ever before. You can make your own custom packages for different sets on offense and defense. In these packages, you can sub players for others of similar or same positions. For example, you can put a running back at wide receiver or a tight end at fullback. If you have a speedy backup quarterback, like Seneca Wallace on Seattle, you can have special packages for him that take advantage of his speed.
Using Packages When choosing plays, another way you can cross up the D is by substituting different packages in that change the personnel on the fly. Here's a sampling of some of our favorite packages you can select before choosing a specific play:. Before the Snap Before the ball is snapped, there is plenty to do to assess whether the play you called will be successful. The first thing you should do is take a look at the Coach's Cam for an overview of the entire field, as well as how you match up with the defense that's been called.
HB Slot: Substitution your running back into the slot position in a three or more receiver set. A great way to get a stellar pass receiving running back into the passing game. Strong Slot: Substitutes your best receiver into the slot position. Excellent for helping get your best receiver open and up against new defenders, possibly a mismatch against a safety or even a linebacker. Slot Swap: Swap the receivers in the slot position.
HB Wideout: Substitutes your running back into the wideout position. Much like HB Slot, useful if your favorite team has a running back with great hands.
TE Slot: Substitutes your tight end into the slot position. Use this package if your team has a good receiving tight end Kansas City, Baltimore, New York Giants or plan to run in the formation toward the tight end--the tight end is usually a better blocker.
TE Swap: Switch tight end positions in formations with two tight ends. WR Strong: Places your top receivers on the strong side of the formation.
WR Strong Weak: Places your best two receivers on the same side in a multiple receiver set--for instance in a five receiver set. WR Bunch: Positions the top receivers into the "bunch" area of the formation. Big: Substitutes wide receivers for tight ends and fullbacks for a "big" formation. This could turn a bunch formation passing play into a solid running play with the increased blocking abilities of the tight ends and fullbacks. Strong Solo: In formations with multiple receivers on one side and one receiver on another, places your top receiver in the solo position.
Stack Strong: Stacks your best receivers on the strong side of the formation. Stack Weak: Stacks your best receivers on the weak side of the formation. Miami: On goal line, substitutes your receiver for a tight end and a defensive lineman for your tight end.
There are a number of variables that affect a successful passing play. Immediately you can tell what formation the defense has selected. If there are seven players in the box--either three defensive linemen and four linebackers or four defensive linemen and three linebackers--then the defense is in the or respectively.
Scan the defense as your offense approaches the line of scrimmage and see how the defense matches up against your called pass play. The greater the number of defensive backs, the more difficult your pass play becomes. Pass plays, especially those with multiple receivers and backs out of the backfield, against , , 46 or goal line will be more effective because of match up problems. Match ups are important in the passing game.
Defensive cornerbacks are best at covering wide receivers. Safeties and linebackers are not as skilled in coverage. If you can match one of your better receivers against a safety or linebacker then you have the advantage. Shift your top receivers around the line of scrimmage using different packages and flipped plays. You can determine if the defense is in man coverage or zone coverage through a number of methods.
There are holes in the cover 2 defense, especially flag patterns toward the side line between the cornerback and safety. In zone defenses, defenders cover a specific area of the field. Against a zone, look for holes in the zone. For instance, against the cover 2, look for the deep angled out pattern, called the flag. In man defenses, defenders cover a specific player. Effective routes would include crossing routes, especially if you have a fast receiver matched up against a slower cornerback.
As you approach the line of scrimmage, see how the defense is lined up against your formation. Watch the linebacker on that side; if he blitzes then hit that receiver quickly. If the defense is in a pass-oriented defense, consider calling an audible to a run play. Alter pass patterns based on the defensive lineup.
Deep pass plays are rarely successful against two or more defenders; but in single-coverage, the receiver frequently has the advantage. Watch how the defenders react as you approach the line.
Which defenders have approached the line of scrimmage in a "blitz" stance? Use hot routes to open up a quick pattern so you can get rid of the ball quickly. Also, against linebacker blitzes hitting backs out of the backfield is often open, particularly against man coverage.
Send the back in the direction of the blitzer and hit him once he clears the line of scrimmage. You have a couple playmaker options in the passing game. Use the right trigger and directional pad to shift your formation along the line of scrimmage. Call a formation shift to spread out of the offense against tight defensive coverage. An effective passing attack certainly begins with team selection.
Teams like St. Louis, Indianapolis, Minnesota, Seattle, Philadelphia, and others that offer a strong quarterback and good receivers will have a much easier time in the passing game than weaker passing teams.
Hitch or curl patterns are an effective way of moving the ball consistently. Use a "bullet pass" hold down the pass button to get the ball to the receiver quickly. Throwing on the run hurls more inaccurate passes. A quarterback throws more accurately with planted feet. Throwing on the run, while certainly sometimes successful, is generally less accurate than planting your feet.
You might be moving around the pocket and not realize it. Use bullet passes press the pass button firmly to hit wide open receivers or those on a hitch or curl route. Use a lob pass tap the pass button to reach receivers on deep patterns or slightly covered receivers to give them a chance to outrun the pursuing defender.
Against a lob pass this approaching defender could pick off your pass. Audibles and hot routes are extremely powerful. Send a receiver in single-coverage deep. In trips, send two deep and one in a crossing route; the deep receivers may clear out defenders opening the crossing route.
Send your backs into the pattern for additional options. Flood one side of the field with crossing routes and hit the open man. Consistent aerial success also depends on quick reads against the mobilized defense. Look for open passing lanes when hurling the pigskin.
There are a lot of tips and, even worse, interceptions that can happen in crowded passing lanes. Speedy quarterbacks can gain a lot of yardage with effective scrambling. Quarterback scrambles are still fairly effective in Madden Michael Vick dominated Madden with his legs.
Thankfully some defenses have been added to contain the quarterback more effectively. Plays with "PA" in their name are play-action passes. Be careful calling play action against an expected blitz. It can pay to select the receiver and catch the ball using the catch button.
For instance, your receiver is on a post or crossing route. The ball looks slightly overthrown. Select the receiver and intercept the ball; hit the catch button as the ball arrives. Madden includes new receiver "option" routes in some pass plays.
In these plays, the receiver decides which route to run based on the defensive coverage. High awareness receivers like Rice or Harrison make the correct decisions; rookies might make a mistake.
These plays can be highly effective in a pinch. Also, look for running back option routes, particularly for high awareness, high catch abilities backs.
This section will help you gain consistent positive yardage with your favorite running back. The genesis of a strong running game begins with knowing when to run and when to audible out of the run. Achieving consistent run success against "eight in the box" meaning eight defenders positioned along the line and linebacker spots is difficult.
Running against a nickel defense will often be more effective. Call three wide receiver sets and your opponent will often call nickel to protect against the pass. Run out of these sets to mix up your game. Continue to mix it up passing out of run formations, running out of pass formations to keep the advantage to your offense.
Shift your receivers along the line of scrimmage against man coverage. This moves defenders to the opposite side of the field. Run toward where the defenders were; now there are fewer defenders there. The most important playmaker control in the running game is before the ball is snapped. You can alter the direction of the run play by moving the right analog stick left or right opposite of the original run play direction.
This can make a huge different depending on defensive alignment. You can also use the right analog stick during a running play for further playmaker control. Moving the right analog stick can adjust the movements of nearby blockers. Note that you can also use this playmaker control on kick returns.
Squeeze out as much yardage as possible on a run by utilizing the special move buttons. Faster runners greater speed and acceleration can excel in outside runs because they can outrun the pursuing ends and linebackers; slower runners may likely be better in churning out yardage in inside runs, especially if they have a strong break tackle rating.
Learn the special move buttons, such as spin, stiff arm, and juke. All of these should be used to pick up an extra couple yards or even create a big gain. Press left or right when hitting the spin button to spin in that direction; spin away from would be tacklers. Utilize stiff arm for running over defenders, particularly weak tackling defenders like cornerbacks. Perform a juke move to dodge an incoming defender. You should also use juke to pop through a hole. As you enter the hole, perform a juke to the right to squeeze through the hole.
Your blockers are opening a specific hole for your running back; your goal is to hit that hole and sprint through into the linebackers or secondary. Naturally the play could break down. Observe how the blocking is holding up and adjust to another direction if necessary. This is a general offensive tip but highly applicable to running plays. The more yellow the symbol, the more fatigued the player. Running backs can get fatigued quickly from long runs or rough tackles.
Use the spell HB package to send in a fresh body. Or if your whole team is fatigued after a lot of hurry up, you may want to burn a time out. There are several new defensive enhancements, including a series of defensive playmaker options, adjustments, and the hit stick, used to deliver a punishing blow to lodge the ball loose. This section covers defensive formations and packages, new Madden defensive playmaker control, utilizing the hit stick, and managing a stubborn defense.
Each NFL team features a specific playbook. This table reveals the available defenses within each defensive playbook. The following table covers each defense, provides a description, lists available packages, and provides commentary on advantages and disadvantages. Adjust the line and linebackers to pinch the expected run route.
Be ready to switch out of goal line if the offense calls an audible and you now expect a pass. A solid all-around defense, particularly against inside runs and short to medium passes. Can be susceptible to the outside run if you blitz linebackers. Can be an effective blitz package. Beware of the inside run if the back gets through the line.
There are only two linebackers there now. Like Normal, very open to the passing game, including crossing routes over the middle. Better against outside runs and in middle coverage pass coverage. Weaker pass rush unless you blitz linebackers or defensive backs. Can be vulnerable against multiple receiver sets, especially four or more.
Speed, OLB Swap Similar to the but one safety plays closer to the line of scrimmage for increased run stopping. Strong blitz defense. Beware of deep passes, especially if the closer safety is forced into man coverage against a faster receiver. Increased pressure along the line for stronger run defense. Stronger run defense often means weaker pass defense.
The inside run is also more vulnerable with only two players in a linebacker position and one safety deep. Nickel Normal Four defensive linemen, two linebackers, five defensive backs.
Be sure the "nickel back" is lined up against the slot receiver. Optimum against 3 WR sets. More susceptible to running plays. Also beware of the offense moving their best receiver around. Nickel Strong Same as nickel but shifts the safety toward the strong side. Similar to the standard nickel. Also the safety shifted over could leave the other side open, especially if there are backs on pass patterns. Nickel Three defensive linemen, three linebackers, and five defensive backs.
Not much pass rush from the three man line without additional blitzing. Dime Normal Four defensive linemen, one linebacker, six defensive backs. Call in certain passing situations. Dime Flat Same as dime but closes safeties in and backs off corners. Can be vulnerable to deep pass routes. Quarters Normal Three defensive linemen, one linebacker, seven defensive backs. Quarters 3 Deep Same as quarters but shifts a defensive back into a deep safety position for three deep safeties.
Useful on very long yardage situations. Shift line toward a left or right run or toward a tight end to bump him at the line. Linebackers Spread linebackers out, shift linebackers in tight, shift linebackers left, shift linebackers right Against an expected inside run, shift linebackers tighter; against an expected outside run, spread linebackers out. Shift linebackers left or right against corresponding run or to help free up blitzing linebackers.
Shift coverage into better position for tighter coverage against expected shorter routes. Madden features new defensive pre-snap adjustments that can be made to any defensive unit. The following table covers each adjustment with analysis. Secondary Shift safeties zone coverage to the left, shift safeties zone coverage to the right Use these adjustments to aid a stronger side of the field. For instance, if the offense has multiple receivers on one side and just one on the other.
Individual Match-Ups Bump receiver, play off receiver, double team receiver Instead of forcing all corners into bump and run, you can use these adjustments to cause a specific defender to bump his receiver or play off his receiver. Be careful though, shifting a safety over to one receiver could leave the middle open for another one. Like the shifts and adjustments, the playmaker controls are used before the ball has been snapped. This section offers commentary on the new playmaker controls and also covers the exciting new hit stick, a new control on defense to apply a big, hopefully fumble-causing, crack on an offensive or special team player.
Send a specific defensive back into deep zone coverage to protect against a deep ball. Highlight a linebacker to put him in zone coverage in a specific area of the field Blitz Highlight player then move right analog stick down. Adjust a defensive player to blitz. Realize this may leave an offensive player open either initially or late in the play.
Use with caution. Quarterback Contain Highlight player then move right analog stick down twice. For example instruct outside linebackers to contain the quarterback. Quarterback Spy Coverage Highlight player then move right analog stick left.
Flat Zone Highlight player then move right analog stick right. Order a defender into a wider, but flatter zone in a specific area. Useful against an offense abusing crossing or out routes. The hit stick is a great new feature that puts a bone-crushing, fumble-inducing hit in your control. Use the right analog stick in the direction of the offensive player to engage the hit stick.
The advantages are certainly a stronger tackle that might cause a fumble but the downside is if you miss the angle, the missed tackle could result in significant positive yardage for the offensive player. The hit stick works great on punts--if the returner fails to call a fair catch and you can make a big hit.
One of the best times to use the hit stick is on punt returns. This nearly always results in a fumble if your angle is true. If you miss the big hit, the other defenders will still be in position to make the play.
Know what the different colors, lines, and symbols mean on each defensive play. A defender with no symbols around him is in man-to-man coverage; a defender with a yellow colored circle near him is in zone coverage covering that area of the field; a defender with a circle around him is spying the quarterback; and defenders with lines toward the line of scrimmage are blitzing.
Choose which defender you want to control carefully.
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