Tripod multiplayer games




















Hey, could you maybe make the cylinder's heat ray not only lock onto the player when nearby if there are others there too. Nothing big, but the harvester mode on the tripods is a little silly, because the base speed of the player going backwards is faster than the movement of the tripods, and them having limited range makes them kind of pointless, so maybe a harpoon mechanic, or they call a flying machine over maybe a fast handling machine in the future because i sat for the last three days just walking backwards and taking screenshots of these tripods.

Besides that i absolutely love the game, maybe make the tripods sound there horns a little more often, and those horns actually having meaning?

Some input: I liked the inventory and survival mechanics, and I have a great memory of nailing a tripod with a cannon once in an older version, and I'd love to see that come back.

I understand if these don't come back though, they weren't super important mechanics I suppose. I think the AI for the humans and tripods are areas that could use development for sure.

Mainly the Tripods using black smoke more, searching houses, maybe tracking the player better into houses to destroy them. I've found that just going into a house is almost always enough to survive. In general I've found the Tripods not very menacing after playing the game for a bit. I just feel like they don't search for humans very much. And as for humans, I'd just like to see more than the one text not that they need tons of lines and perhaps for them to hide inside or try to flee by train or towards trees.

I mean some sort of ambient light at night, just enough to actually travel by. Tl:dr Amazing game, but I spend most sessions just hiding in a house until the tripods die. And its also really really easy to evacuate by boat. Like seriously I stand there on the docks, watching the Tripod slowly get closer. The ship comes in and the Tripod gets close, it's so tense will the boat get out in time?

I'm so glad this game's development came back! I'm one more person that dreams since a kid of a War of the Worlds game , so that means so much for me :. I'm anxious for interface updates , visual updates and sound updates.

And just a sugestion, i sugest a good investiment in the game's panic ambience mood. The game would be amazing if we could feel scaried by the ambience in sound - people screaming, bombs and bullets noises, echoing sirens, crows and birds screaming - and in visuals - dense blood steam, proppering fire smoke, dense bloody terraformation like in the movie , people running, army battle scenes.

I don't know how hard and important is that, but i would be surprised if there were Tripod House Searching actions , like in Harlan Ogilvy's house scenes. I don't think the game needs phisical aliens, but i would enjoy the " camera tentacles" and "person-capture tentacles" , but i understand how far does that go and maybe impossible for such device. Anyway, i know you all probably have a long way to go, and that some of the desired things can't be fully reached, so i'm here cheering for the best :.

This game is based on the book, hence the steam engine and horses, so modern-day setting stuff would be rather out of place. There's actually already physical aliens in the game, you can see the martians near their cylinders, along with a few in the cylinder after it opens. It is based on the original book and not the movie so I think Gelato wants to stick to that, but I do like your ideas with different scenes and ambience.

I feel like that would add so much to the horror, like hiding from a probe would be so much cooler than just hiding in a house and crossing your fingers that it doesn't get vaporized The ambiance and sounds of the cities could use work yes, horses and rabble, warning sirens, train noises Imagine walking through the woods hearing crickets and birds only to have them fall silent as the whir and stomping of a tripod approaches.

And I love the movie, the design of the tripods is flawless and the horn still makes me shudder. However I think the tripods and their sounds in this game is excellent. Just a small update, not big enough for a devlog, but I got some free time and will be trying to get a new update out in the next couple of days, thank you guys for the patience.

Glad to see this game back in development, game has a lot of potential. By the way, sorry about all the stupid stuff me and a bunch of other people did on the old discord server. Hey Gelato, I made this account entirely to ask you a question. I've loved every version of your game, and I love the way this game is going, but I was wondering if you still had the older beta versions of the game. I want to archive them, as I think it would still be cool to play the other versions as a sort of timeline, to see how the game has improved and changed.

I haven't been able to find the older versions of the game anywhere, and while I have tried archiving some of the older versions, but the oldest version I have managed to archive is the Multiplayer beta. If you could provide any of the older versions of the game, that would be really cool! If you can't that's also fine. I just thought keeping all the versions together in one place could be a fun idea.

I second this, it'd be nice to have the older versions available, considering how different they were. Kinda getting concerned over the silence in production. Please don't leave us hanging again! Please give out an update soon :. Today I did some testing on the current 0. I started a game and didn't move the my game character at all apart from turning to look at the point where the first cylinder landed.

Let's face it: gaming really isn't much fun until you get to do it with friends. And no matter if you are looking for a peaceful board game, a round of cards or multiplayer fun with more action, you will find it here. One of the most popular 4 Player Games is Gravity Guy, in which you will need some lightning reflexes to make it all the way to the end of the game. Inspired by the one-button classic G-Switch, this is a online racing game in which you have to make it past all obstacles.

Or how about one of the episodes of the fun gun fighting game Gun Mayhem, which has you jump around on a number of platforms above a bottomless chasm, where you have to try to shoot your opponents off. If that should fail, try to shoot them dead at least. If all those are a bit too exciting for you, play a relaxing round of Monopoly, the popular board game about buying and trading properties. Through their more stealth-like approach to hunting, your impact on the environment will be reduced, ensuring that your hunting pressure is lowered.

So pack your bags hunter, the wild beckons! Deployable Treestand: The staple of a patient hunter, the Deployable Treestand allows you to bide your time until the perfect opportunity to catch the animal unaware. Check your environment for a fitting tree for your ambush, place your stand at an appropriate height and climb up to your new perch. You can also easily adjust and replace it if you are unhappy with your initial placement.

Additionally, it reduces your impact on your surroundings, reducing the hunting pressure significantly. The Tripod Stand is an excellent way to gain an overview of your surroundings and allows you to spot animals from a much greater distance.



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